A UX and Human Factors specialist with a background that bridges digital design, service design, physical product development, and engineering. I currently lead a UX Research team working on automated driving systems: bringing together strategy, research, and design to create intuitive, user-centred solutions in a complex environment.
This is a portfolio of a single three year design project that formed my PhD which touched on ergonomics, human factors, sociology, and human centred design
Lead Researcher & Experience Designer.
PhD research conducted at Loughborough University in collaboration with Nissan Motor Co. Ltd.
2019-2022
The automotive industry is undergoing a paradigm shift (ACES: Autonomous, Connected, Electrified, Shared). With fully autonomous vehicles (SAE Level 4), the “driver” becomes a “passenger,” freeing up significant time. However, vehicles are not currently designed to support this new reality.
To move beyond technical feasibility and define the human-centered, ergonomic design requirements for a positive and productive journey experience in a future autonomous vehicle.
What do people want and need to do in an autonomous car, and how must the vehicle’s interior service that experience?
To identify the needs, goals, and primary journey of likely future autonomous vehicle (AV) owners.
A rich dataset from a 1378-participant global survey and 18 in-depth interviews, revealing key user segments and their primary goals for using an autonomous vehicle.
Following the literature review, the first empirical phase of research aimed to gather primary data to address the identified knowledge gaps. The goal was to build a deep understanding of likely AV adopters through a mixed-methods approach.
A 42-question online survey was developed and distributed globally to a broad, English-speaking audience, resulting in 1,378 valid responses. The survey was approved by the Loughborough University Ethics Committee and conformed to GDPR. To ensure all participants had a shared understanding of the technology, the survey included a sensitisation page that described an SAE Level 4 vehicle as one that can “drive itself on motorways, A roads, city centres and parking lots,” freeing the occupant to “discard the steering wheel and pedals and be free to do other activities”. The questionnaire adapted questions from existing literature, including the Car Technology Acceptance Model (CTAM), to gauge attitudes towards technology and vehicle autonomy. The data was analysed using IBM SPSS, employing Mann-Whitney-U tests to identify significant differences between population groups.
Table showing activity goal preference differences between older and younger participants.
To add qualitative depth to the survey findings, 18 semi-structured, in-depth interviews were conducted with participants identified by the survey as being most likely to own an autonomous vehicle. The interviews, which averaged 40 minutes in length, were conducted remotely and aimed to explore the motivations, activities, and concerns of these early adopters in more detail. A semi-structured format was used, guided by a prompt sheet, to allow for both consistency and the flexibility to explore emergent themes. Analysis was conducted thematically using flashcards to code the transcripts, which allowed for the identification of key patterns and user attitudes toward the future journey experience.
To synthesize the research data into actionable insights, define the core user, and frame the primary design problem to be solved.
The creation of the lead persona, “Sonia,” and the strategic decision to focus the design effort on transforming the daily commute.
From the rich survey and interview data, I developed four distinct personas to represent the attitudes of likely future AV owners. This helped to focus the design process on specific user needs and goals. Our lead persona became ‘Sonia Burgess,’ a 30-year-old lawyer who sees commuting as an ‘inappropriate use of my time’ and wants to reclaim it for productivity.
The research clearly pointed to the daily commute as the primary journey to reimagine. This journey presented the most diverse range of user needs and the biggest opportunity for improving the user’s quality of life. Based on Sonia’s needs, we framed the core design challenge.
The Define phase focused on synthesizing the rich data from the Discover phase into actionable insights. The goal was to identify the primary user, their most critical journey, and their core needs, which would frame the subsequent design and prototyping work.
The survey analysis revealed a distinct user segment of “likely adopters,” which constituted 42% of all respondents. This group held significantly more positive views on autonomy compared to the general population. For example, 86% believed autonomous vehicles will reduce the risk of accidents, and 76% believed they would reduce traffic congestion. This group was also significantly more likely to find current motorway journeys a “waste of time,” highlighting a clear pain point to be addressed.
The desire to repurpose travel time was paramount. The survey data showed that the top desired activity categories for likely adopters were Leisure (88% agreed they would partake), Resting/Sleeping (75%), Socialising (70%), and being Productive (55%). The in-depth interviews provided crucial context for where these activities would take place. When asked to identify their most important future journey, 50% of interview participants chose the daily commute , as it offered the greatest potential for time-saving and encompassed the most diverse range of desired NDRTs (24 unique activities mentioned in interviews, including working, eating, and personal grooming).
To translate these findings into a relatable design tool, four data-driven personas were created. The lead persona, “Sonia,” a 30-year-old lawyer, was selected in consultation with the industry sponsor as she represented the most complex design challenge. Her motivation is captured by her statement that her current commute is a “hideously inappropriate use of my time” and her goal is to use an AV to “win some time back”.
To prototype and test various interior concepts to define the specific spatial and ergonomic requirements needed to support in-car productivity and comfort.
The definition of a new “Productivity Posture” and the key finding that users require over 255mm of rearward seat travel to work comfortably and safely.
This phase aimed to physically explore and validate design requirements through two prototyping studies: a “macro” study of the entire interior space and a “micro” study focused on the critical seat and workstation components.
A driving simulator study was conducted with 16 participants to investigate space utilisation, comfort, and NDRTs during a 45-minute simulated commute. A vehicle ‘buck’ was constructed with interior dimensions based on a production vehicle (2017 Nissan Qashqai) to ensure realism. The driver’s seat was mounted on a bespoke frame with ball transfer units, allowing it to move and rotate freely. A novel method using a GoPro camera and Kinovea software was developed to track the seat’s X, Y, and rotational position. Participants experienced three iterative conditions: ‘Baseline’ (fixed interior), ‘Customise’ (open space), and ‘Co-design’ (with added supporting features like lap tables). Comfort was assessed using the Body Part Discomfort Scale at two points during each session.
Laptop use grew from 20% of the journey time in the baseline condition to 46% in the co-design condition, while mobile phone use decreased from 34% to 22%. To work on a laptop, users moved the seat to an average position 255mm rearward of the driving position. This added space and the co-designed features resulted in a significant decrease in discomfort (p<0.05) for the backrest and headrest and reduced the frequency of sustained neck flexion (for postures held over 10 minutes) by 28% between the first and third conditions.
The simulator study highlighted that a conventional seat is not designed for a working posture. Therefore, a static fitting trial was conducted with 22 participants to define the optimal seat and workstation parameters for a “low H-point” working environment. A bespoke, highly adjustable seat rig was constructed, with foam hardness and material designed to closely match a production automotive seat (Density: ~67.8kg/m³ for cushion, ~57.6kg/m³ for backrest) to ensure realism. Participants adjusted 16 degrees of freedom on the seat and an adjustable work surface until they found their optimal comfort for working on a laptop.
The trial identified a new “Productivity Posture.” Compared to a traditional driving posture found in previous literature, this posture showed a significant difference in trunk angle, indicating a more reclined backrest (M=21.4° for males, M=17.4° for females) and a steeper cushion angle. The research also found a very strong positive correlation between surface height and armrest height, while no significant correlation was found between armrest height and user anthropometry.
The culmination of this research can be visualized in a service blueprint, which maps the end-to-end user journey and the underlying systems required to deliver a seamless autonomous commute.
A talk given to the Leamington UX group.
In this session I delivered a one and a half hour talk on the history of automated driving, an explanation of the SAE levels of autonomy, and industry specific challenges.
A conference presentation for the international comfort congress.
I presented findings from my PhD study on autonomous vehicle interior design touching on Non-Driving Related Tasks and space utilisation.